![]() Note: my project is big and has a lot of code, but at least in the empty test scene none of the code is used.Īnother question is where is the UnityPlayer.pdb debug so i could use it with the VS performance analysis tools, I have only the release and master pdb files but not the debug and i can't load the symbols from those. if I make a new project then the load time is 3 seconds. How to debug this or even have any clue from where it is happening.Ģ. empty scene that does nothing with just a camera object in it takes 13 seconds to start. and btw loading scenes takes also very long time, and i have solved this in a tedious and unpleasant way by changing all my levels into prefabs, but now i am only left with the last problem which is that starting time.ġ. The only option I have is ultra-fast startup, which I don't want to use because it makes it impossible to enter BIOS without clearing the CMOS. For some reason it is not an option on my motherboard. My PC is not checking to boot from a network device on startup. This should be enough to boost startup for a small short-running application, but may have very negative effects on peak performance. Limit heap usage (especially on large systems), e.g., -Xmx512m. Use the single-threaded serial GC: -XX:+UseSerialGC. ![]() 10.3 Troubleshooting Your Application and the JVM. I wonder if anyone has any clue on this problem. My hard drive is already set to 1 boot priority. Use as few compiler threads as possible: -XX:CICompilerCount1. For optimal startup performance, set the initial heap size to the same as the maximum heap size. I have tried to load empty scene that does absolutely nothing and the same amount of time is always taken. I have searched every place on the net to find any clue from which this could happen. I have a problem with game startup time on wp8 device, the splash screen stays 13 seconds on launching the app,
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